hasezoey Posted May 22, 2018 Share Posted May 22, 2018 I was trying with Phaser where i saw that this gets some kind of blurred when moving (ingame) Testet it in Canvas & WebGL both had the same result then i tried it to setting `pixelArt` to false in the gameconfig and when i tried it then, it worked smooth, but it seemd that it had activated some kind of antialiasing so it got washed-out but the moving was smooth Phaser 3.8 (Original) Tileset tiles 16x16 (no spaceing / margin) (Extruded) Tileset tiles 16x15 (1px margin / 2px spaceing) Map made with Tiled Vivaldi & Chrome & Windows Edge Tileset Extruder: https://github.com/sporadic-labs/tile-extruder Code Example / Project: https://github.com/hasezoey/phaser-tiled-test Original Question: https://github.com/photonstorm/phaser/issues/3685 (moved to here) Link to comment Share on other sites More sharing options...
rich Posted May 22, 2018 Share Posted May 22, 2018 You can't have crisp pixels if you zoom the camera by 2.5 - keep the zoom level at 1, or at the very least, constrained to integers. hasezoey 1 Link to comment Share on other sites More sharing options...
hasezoey Posted May 22, 2018 Author Share Posted May 22, 2018 yes with the cam zoom to a round number, it is fine ... but 2 is too far out and 3 too far in ... Link to comment Share on other sites More sharing options...
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