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Problem with canvas dimension - Phaser v 3.8


TrinityCore
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Hi Guys!

I have a problem when i create a new "Phaser.Game".

The problem is that when i run the game, this is using other dimension that i haven't spesified in the code. ¿any solution?

 

The code is very simple:

this.PhaserGame = new Phaser.Game(1200, 650, Phaser.AUTO, "canvas", null, false, true, Phaser.Physics.ARCADE);

Thanks to all for your time.

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  • 4 weeks later...

Let me guess, your canvas is 1024x768?

That is the default for Phaser if you just call "new Phaser.Game()".

The headline says v3.8 but you are not using any gameConfig to initialize the game but the way it was in Phaser 2.

In Phaser 3 you initialize the game with a config object instead of parameters.

 

try this:

var config = {
    type: Phaser.AUTO,
    width: 1200,
    height: 650
};

var game = new Phaser.Game(config);

 

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