Jump to content

GLSL question: Passing Point/Polygon Data to Fragment Shader


Pryme8
 Share

Recommended Posts

So... lets say I wanted to pass mesh data to a Fragment Shader is that possible?  Not the mesh that has the shader assigned but just some uniform that I can bind what ever meshes point/polygonal data to.  What would be the best method? An array with the point count set on the initial binding or a texture with polygon datas position being converted to rbg elements.

Asking for a friend... ^_^

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...