KamranK Posted May 18, 2018 Share Posted May 18, 2018 Hi, I am using SceneLoader.Append to load a ".obj" file into the scene and it works properly but all of the meshes seem to be included twice, having same names and id etc. Has anyone encountered the same situation, do I need to take any precautions when exporting obj from 3dsmax Quote Link to comment Share on other sites More sharing options...
Magilla Posted May 18, 2018 Share Posted May 18, 2018 Are you able to replicate the issue on the Playground? Quote Link to comment Share on other sites More sharing options...
KamranK Posted May 18, 2018 Author Share Posted May 18, 2018 https://playground.babylonjs.com/#VDT9Y3 you can see in the console that the mesh is loaded twice in the scene. I was wondering if there are some things I need to take care of before exporting the mesh from 3dsmax Quote Link to comment Share on other sites More sharing options...
SinhNQ Posted May 18, 2018 Share Posted May 18, 2018 Hi, That is normal. Your model have 2 meshes, meshes[0] have no subMeshes, you can remove it before exported. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
KamranK Posted May 18, 2018 Author Share Posted May 18, 2018 thanks Quote Link to comment Share on other sites More sharing options...
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