Pryme8 Posted May 16, 2018 Share Posted May 16, 2018 https://www.babylonjs-playground.com/#ZFUV4U#60 For some reason activating the default pipeline without any color corrections active (that I know of), is still changing the color of a mesh with a custom shader on it. The scene is just a plane with a ray-marched scene on it it should look like this: https://www.babylonjs-playground.com/#ZFUV4U#61 but with anti-aliasing. Should I just use the AA post effect? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2018 Share Posted May 16, 2018 Image processing is on by default: https://www.babylonjs-playground.com/#ZFUV4U#75 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 16, 2018 Author Share Posted May 16, 2018 https://www.babylonjs-playground.com/#ZFUV4U#88 <- Showing Ray Steps instead of materials at the moment. Thank you! Starting to kill the fps, but I will optimize it more once I get farther. Ive noticed there is not much difference in appearance or fps when I change the sample number? GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 17, 2018 Share Posted May 17, 2018 This is not an expensive features for a great result (but it requires a webgl2 capable browser) Quote Link to comment Share on other sites More sharing options...
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