Hello,
In Phaser 2 Sprite/Image/... has update() function which is called each step. In Phaser 3 GameObjects also have update() function but this function is never called. I use Typescript. I create a new class which extends Phaser.GameObject.Sprite and I implement my own update() method in the new class. I add an object created from the class to a scene with this.add.existing(mySprite);. Does anybody know where's the problem?