MackeyK24 Posted May 14, 2018 Share Posted May 14, 2018 Using the 3.3 preview release i get this AudioContext error that just started popping up. And now i get no sound. Is anybody working the audio context ??? Any clues why this started popping... Note: Using a Max with Chrome Browser WebGL2 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted May 14, 2018 Share Posted May 14, 2018 Is a "Max" an Apple product? I have seen similar with Chrome (not audio though). Go to the link. I doubt this is a bug. If Apple, call 1-800-apple? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 14, 2018 Share Posted May 14, 2018 Pinging @davrous Quote Link to comment Share on other sites More sharing options...
onlycape Posted May 14, 2018 Share Posted May 14, 2018 Hi @MackeyK24 , The latest Chrome update causes this problem. Now you need the first sound to be caused by the user (click, touch ...), only then you can play sounds without user intervention. In my case, I added a sound (with 0 volume) on the play button. And here other solution: http://www.html5gamedevs.com/topic/37384-no-sound-or-music-on-chrome-desktop-windows-10/ Regards. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted May 14, 2018 Share Posted May 14, 2018 I have the same problem. More sound with BABYLON.Sound() Quote The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first. https://goo.gl/xX8pDD If I update the browser, it works. Quote Link to comment Share on other sites More sharing options...
davrous Posted May 15, 2018 Share Posted May 15, 2018 On which browser / version / OS did you have this error? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted May 15, 2018 Share Posted May 15, 2018 For my part, I am on the latest version of Google Chrome. OS: Windows 10 It works after refreshing the browser (F5) Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted May 15, 2018 Author Share Posted May 15, 2018 Latest version of Chrome on Mac High Sierra. Also works when hit F5 or basically intereact with page first before starting sounds... that kinda sucks, means you always have to have some kind of start play buttom Quote Link to comment Share on other sites More sharing options...
davrous Posted May 16, 2018 Share Posted May 16, 2018 Thank you Google : https://bugs.chromium.org/p/chromium/issues/detail?id=840866#c103? Quote Link to comment Share on other sites More sharing options...
davrous Posted May 22, 2018 Share Posted May 22, 2018 I'm going to handle this new behavior asap: https://github.com/BabylonJS/Babylon.js/issues/4354 royibernthal and Dad72 1 1 Quote Link to comment Share on other sites More sharing options...
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