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AudioContext Error


MackeyK24
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Using the 3.3 preview release i get this AudioContext error that just started popping up. And now i get no sound. Is anybody working the audio context ???

 188097432_ScreenShot2018-05-13at8_09_53PM.thumb.png.17294d5be5a514522dafd26e62961cda.png

 

Any clues why this started popping... 

 

Note: Using a Max with Chrome Browser WebGL2

 

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Hi @MackeyK24 ,

The latest Chrome update causes this problem. Now you need the first sound to be caused by the user (click, touch ...), only then you can play sounds without user intervention.
In my case, I added a sound (with 0 volume) on the play button.

And here other solution: http://www.html5gamedevs.com/topic/37384-no-sound-or-music-on-chrome-desktop-windows-10/

Regards.

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I have the same problem. More sound with BABYLON.Sound()

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The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu

Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first. https://goo.gl/xX8pDD

If I update the browser, it works. 

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