Rodrix3 Posted May 12, 2018 Share Posted May 12, 2018 I am porting a code from another 3d engine and I can't find how to do this in Babylon. I need to set a texture to Filter: LINEAR; Wrap: REPEAT. How can I do this? Thanks so much! P.s: I am using a 256x256 noise image as an input for a shader. It seems that the image is being "downgraded" to nearest filter or similar as I am getting artifacts as if it was loaded with fitler NEAREST. I would like to use a LINEAR filter with no degradation at all, using the texture in it's purest 100% quality form. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 14, 2018 Share Posted May 14, 2018 Hey! here we are: https://www.babylonjs-playground.com/#I2FTQ2 Rodrix3 1 Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted May 16, 2018 Author Share Posted May 16, 2018 Thanks @Deltakosh for all your help! This solves the question; however, unfortunately it does not solve the initial problem as I though it would :/ This was an attempt to solve this: Quote Link to comment Share on other sites More sharing options...
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