tomer Posted May 7, 2018 Share Posted May 7, 2018 Hello, This is pretty general any might be a little off topic, but I'm looking for a way to create a normal map on a mesh created in 3dsMax. I want to create something like https://www.babylonjs-playground.com/#LRFB2D#1 Help will be very much appreciated. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 7, 2018 Share Posted May 7, 2018 3dsMax has the ability to bake your meshes with the normal map. This would not be a BJS question but rather a 3ds question, unless you already have your maps then: https://doc.babylonjs.com/babylon101/materials https://doc.babylonjs.com/how_to/more_materials Quote Link to comment Share on other sites More sharing options...
tomer Posted May 21, 2018 Author Share Posted May 21, 2018 Hello again, Sorry for the delay, I understand that that's a 3dsMax question but I've tried several technics to create the normal map but couldn't export any of them. I see the difference when I render the object on 3dsMax but when I export the mesh to a ".babylon" file the normalTexture is null. This is how I create the material on 3dsmax. Thanks! Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted May 21, 2018 Share Posted May 21, 2018 I think you have to not use the Normal Bump node, just link the Bitmap node and you will probably be fine. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
tomer Posted May 21, 2018 Author Share Posted May 21, 2018 49 minutes ago, V!nc3r said: I think you have to not use the Normal Bump node, just link the Bitmap node and you will probably be fine. Thanks for the quick reply, but I'm not sure what you mean by "Normal Bump node", please elaborate? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 21, 2018 Share Posted May 21, 2018 If you have that normal map already, just apply it to the materials bump texture. In BJS the bump map is the normal map. Quote Link to comment Share on other sites More sharing options...
tomer Posted May 21, 2018 Author Share Posted May 21, 2018 But should I do it manually? or the 3dsmax babylon exporter supports it? (from a quick brief at the exporter source code it looks like the exporter should export normal maps for PBR materials) Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted May 22, 2018 Share Posted May 22, 2018 I was just saying to remove this node: Quote Link to comment Share on other sites More sharing options...
tomer Posted May 22, 2018 Author Share Posted May 22, 2018 1 hour ago, V!nc3r said: I was just saying to remove this node: It worked! thanks a lot! ? GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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