Dalek Posted May 7, 2018 Share Posted May 7, 2018 Hi. I am using the sprite for some effect when I found that each sprite has two drawcalls. What is the perpose of the code below? engine.setDepthFunctionToLessOrEqual(); effect.setBool("alphaTest", true); engine.setColorWrite(false); engine.drawElementsType(Material.TriangleFillMode, 0, max * 6); engine.setColorWrite(true); effect.setBool("alphaTest", false); engine.setAlphaMode(Engine.ALPHA_COMBINE); engine.drawElementsType(Material.TriangleFillMode, 0, max * 6); engine.setAlphaMode(Engine.ALPHA_DISABLE); Why "engine.drawElementsType" is called twice? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted May 9, 2018 Share Posted May 9, 2018 yes, it all makes sense as we first fill only the depth buffer and in a second time the color one to help with ordering. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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