s4m_ur4i Posted May 6, 2018 Share Posted May 6, 2018 Is there already a way to make a displacement filter in p3? something like that: https://pixijs.io/examples/#/filters/displacement-map.js would like to use it for explosions (shockwave effect) any idears on implementing this effect into p3.? regards Link to comment Share on other sites More sharing options...
andrii.barvynko Posted June 10, 2018 Share Posted June 10, 2018 Hello @SamTheMighty I'm faced with the same question. Did you find the solution? Link to comment Share on other sites More sharing options...
s4m_ur4i Posted June 18, 2018 Author Share Posted June 18, 2018 @flahhi hey, sorry for the late reply. No I did not find a solution. In fact you can convert the displacement filter but since p3 is build differently to p2; it does nit work- it will render the shader only on objects that are part of the pupeline. The result is that every sprite has it‘s own replacement filter and not the game world. I did not get it working. Link to comment Share on other sites More sharing options...
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