Ansis100 Posted May 5, 2018 Share Posted May 5, 2018 So I have a tilemap created from a Tiled .json file. The tile layers are scaled up 3 times. Works great. However, now that I'm trying to add an object layer, the objects seem to be in the wrong position, I presume, in the 3 times scaled down position. Game is a sidescroller. Take this example - https://testarea.krizucentrs.lv/. The tiny orange guy up in the leaves? He's supposed to be down by the rock on the right side. Also, he's supposed to be much bigger. I can't create an object layer and just scale it, Phaser doesn't recognize it in the map.createLayer function. How would I go about scaling the object layer correctly? P.S. if I'm doing this wrong by scaling every tile layer and sprite then let me know, I don't know how to make the game appear bigger. Link to comment Share on other sites More sharing options...
Ansis100 Posted May 6, 2018 Author Share Posted May 6, 2018 (edited) EDIT: The fix below technically works, but it still makes positioning a pain. There's some conflicts, for example, the group position still shows the old one, so you have to multiply it by 3. Kinda figured it out. Set the group scale to get the correct position: group.scale.setTo(3, 3); Set the scale for individual sprites to get the correct size: group.forEach( function(item) { item.scale.setTo(0.8, 0.8); } Edited May 6, 2018 by Ansis100 Nevermind, it's not fixed Link to comment Share on other sites More sharing options...
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