Aduros Posted February 11, 2014 Share Posted February 11, 2014 I hear AddictingGames.com, a major online game publisher, is looking to expand into HTML5 and mobile games. After evaluating different game engines, they're choosing to fund cross-platform HTML5 and Flash games written in Flambe with Haxe.If this sounds interesting to you, get in touch with them on Twitter!https://twitter.com/AddictingGames/status/431170196523335680https://twitter.com/AddictingGames/status/433031381371736064Full disclosure: I'm the author of Flambe, a free, open source game engine written in Haxe. More information on that can be found at https://github.com/aduros/flambe. Quote Link to comment Share on other sites More sharing options...
ozdy Posted February 11, 2014 Share Posted February 11, 2014 That's interesting news, what about developers like me that use Haxe + OpenFL ? EDIT: Flambe seems great, with the exception of Stage3d rendering on Flash Desktop ... Quote Link to comment Share on other sites More sharing options...
Aduros Posted February 11, 2014 Author Share Posted February 11, 2014 I haven't seen anything mentioned about OpenFL, but you could ask them. If you already know Haxe and OpenFL, Flambe is very easy to pick up. Quote Link to comment Share on other sites More sharing options...
kali Posted February 12, 2014 Share Posted February 12, 2014 not to hijack the thread.. but has any one sold/licenced html5 mobile games to addictinggames or are they still only about flash games??? Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted February 12, 2014 Share Posted February 12, 2014 I sold a non-exclusive license of my HTML5 game Zombies Can't Jump - branding required a bit of flash development. Quote Link to comment Share on other sites More sharing options...
kali Posted February 12, 2014 Share Posted February 12, 2014 ok - so they accept html5 games - guessing it's aimed at mobile/tablet right? how come you had to go about flash for the branding part ? it's not some kind of as3 api freaky thing i hope?? Uhh and I have to mention that your Zombies Can't jump game absolutely rock!!! Quote Link to comment Share on other sites More sharing options...
reinhardius Posted February 12, 2014 Share Posted February 12, 2014 Congratulations, Flambe looks great!I do not know much about haxe development, but is it possible to use third party api's (like Chartboost, Facebook ...) or is there any other way to monetize a games written with Flambe ?@kaliAddictinggames games just launched their new mobile(html5) site: m.addictinggames.com Quote Link to comment Share on other sites More sharing options...
Aduros Posted February 12, 2014 Author Share Posted February 12, 2014 not to hijack the thread.. but has any one sold/licenced html5 mobile games to addictinggames or are they still only about flash games??? Not a hijack at all It looks like they license both HTML5 and Flash games. So if your game runs on both, they can put it on both desktop and mobile sites. eg: This Flambe game at http://www.addictinggames.com/action-games/backalleybrawl-game.jsp and http://m.addictinggames.com/content-items/html5-games/back-alley-brawl/index.html Quote Link to comment Share on other sites More sharing options...
Aduros Posted February 12, 2014 Author Share Posted February 12, 2014 I do not know much about haxe development, but is it possible to use third party api's (like Chartboost, Facebook ...) or is there any other way to monetize a games written with Flambe ? For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3. Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyruns Quote Link to comment Share on other sites More sharing options...
reinhardius Posted February 12, 2014 Share Posted February 12, 2014 For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions.Great! I will definite consider Flambe for our next project.Thanks for your answer. Quote Link to comment Share on other sites More sharing options...
lordkryss Posted March 8, 2014 Share Posted March 8, 2014 For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3. Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyrunsWhen I did Haunted Blocks I did haxe externs for clay.io which make using them easier to use if any of you are interested in their API: https://github.com/lordkryss/clayio-hxterns Edit: the API in the flash version are mochi and not kongregate, but any flash API is usually easy to add to a haxe -> flash game Quote Link to comment Share on other sites More sharing options...
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