Jump to content

AddictingGames seeks Flambe Haxe developers


Aduros
 Share

Recommended Posts

I hear AddictingGames.com, a major online game publisher, is looking to expand into HTML5 and mobile games. After evaluating different game engines, they're choosing to fund cross-platform HTML5 and Flash games written in Flambe with Haxe.

If this sounds interesting to you, get in touch with them on Twitter!
https://twitter.com/AddictingGames/status/431170196523335680
https://twitter.com/AddictingGames/status/433031381371736064

Full disclosure: I'm the author of Flambe, a free, open source game engine written in Haxe. More information on that can be found at https://github.com/aduros/flambe.

Link to comment
Share on other sites

ok - so they accept html5 games - guessing it's aimed at mobile/tablet right? how come you had to go about flash for the branding part ? it's not some kind of as3 api freaky thing i hope?? Uhh and I have to mention that your Zombies Can't jump game absolutely rock!!! 

Link to comment
Share on other sites

not to hijack the thread.. but has any one sold/licenced html5 mobile games to addictinggames or are they still only about flash games??? 

 

Not a hijack at all :) It looks like they license both HTML5 and Flash games. So if your game runs on both, they can put it on both desktop and mobile sites.

 

eg: This Flambe game at http://www.addictinggames.com/action-games/backalleybrawl-game.jsp and http://m.addictinggames.com/content-items/html5-games/back-alley-brawl/index.html

Link to comment
Share on other sites

I do not know much about haxe development, but is it possible to use third party api's (like Chartboost, Facebook ...) or is there  any other way to monetize a games written with Flambe ?

 

For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3.

 

Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks

 

Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyruns

Link to comment
Share on other sites

  • 4 weeks later...

For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3.

 

Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks

 

Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyruns

When I did Haunted Blocks I did haxe externs for clay.io which make using them easier to use if any of you are interested in their API: https://github.com/lordkryss/clayio-hxterns

 

 

Edit: the API in the flash version are mochi and not kongregate, but any flash API is usually easy to add to a haxe -> flash game

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...