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Animating a sequence of .obj files


Aitch
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I have an animated sequence of .obj files that contain the same mesh (vertices) but in different positions.

What is the best way to go about getting this animation into Babylon.js?  As this is different to the bone and skeleton system that is explained in examples.

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Thanks. Yes the surface is morphing and changing and can't be represented as a positional transform, whilst the vertex count isn't changing.

Looking at the documentation you've linked, it mentions a limit of attributes per mesh.  I'm only looking to change position and normals in each of the 25 frames of animation.  However, I still make use of UVs, though these aren't changing over the course of the animation.

So I'm guessing the attribute limitation shouldn't affect me?

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