mariobros Posted April 28, 2018 Share Posted April 28, 2018 I would like to show you the game I am working on: Lier.io: https://lier.io It is a multiplayer shooter 2D (platformer) similar to old games like Liero, Soldat or Worms (a little). Game is written in html5 (Phaser 2) and now has not many features now. Playing: - moving soldier: W, A, S, D (can be changed in settings) - aiming & shoting: mouse (mobile playing is not finished yet) It would be great if you could write me what do you thing about it or maybe what problems do you have with the game. DapperDirewolf 1 Quote Link to comment Share on other sites More sharing options...
hashi Posted May 2, 2018 Share Posted May 2, 2018 Is world represented like in classic liero (pixelmap) or geometry? Nice project. Quote Link to comment Share on other sites More sharing options...
RagingPixel Posted May 2, 2018 Share Posted May 2, 2018 Very nice one I experienced some lags and I don't think it's my internet connection. Quote Link to comment Share on other sites More sharing options...
mariobros Posted May 2, 2018 Author Share Posted May 2, 2018 1 hour ago, hashi said: Is world represented like in classic liero (pixelmap) or geometry? Nice project. Thanks. World is represented by pixels (server side). Quote Link to comment Share on other sites More sharing options...
mariobros Posted May 2, 2018 Author Share Posted May 2, 2018 49 minutes ago, RagingPixel said: Very nice one I experienced some lags and I don't think it's my internet connection. Thank you. Could you write how many FPS do you have in game and how high PING is (right upper corner)? Quote Link to comment Share on other sites More sharing options...
RagingPixel Posted May 2, 2018 Share Posted May 2, 2018 So here is the info you asked for: ping 30-32 fps 60 Quote Link to comment Share on other sites More sharing options...
sushisto Posted May 3, 2018 Share Posted May 3, 2018 I found it difficult to "understand" the world (why am I stucked in here??), to differenciate between foreground and background. Also despite 60 fps, it felt a bit laggy, would have liked a bit more reactiveness from the controls. With everything going faster, game can be great ;) Quote Link to comment Share on other sites More sharing options...
mariobros Posted May 3, 2018 Author Share Posted May 3, 2018 On 5/2/2018 at 9:02 PM, RagingPixel said: So here is the info you asked for: ping 30-32 fps 60 12 hours ago, sushisto said: I found it difficult to "understand" the world (why am I stucked in here??), to differenciate between foreground and background. Also despite 60 fps, it felt a bit laggy, would have liked a bit more reactiveness from the controls. With everything going faster, game can be great I suppose the feeling of lag is caused by my physical engine on the server side. When you press a key to move a soldier, it is not moved immediately, but only when the physics counts a new position and returns to the browser. This has been done to make it harder to cheat in the game, and it was easier to implement. In the future, I will try to rewrite it a bit so that the control will be more responsive and less delayed. Thanks for your opinions. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted May 4, 2018 Share Posted May 4, 2018 @mariobros to avoid this situation you need to add the the prediction on client side also, check out this article Client-Side Prediction and Server Reconciliation. titotu 1 Quote Link to comment Share on other sites More sharing options...
mariobros Posted May 5, 2018 Author Share Posted May 5, 2018 On 5/4/2018 at 9:31 AM, BunBunBun said: @mariobros to avoid this situation you need to add the the prediction on client side also, check out this article Client-Side Prediction and Server Reconciliation. Thanks for the link. That's exactly what I need to implement. Quote Link to comment Share on other sites More sharing options...
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