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[WIP] Lier.io - 2D multiplayer platform shooter like Liero, Soldat


mariobros
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I would like to show you the game I am working on: 
Lier.io: https://lier.io

It is a multiplayer shooter 2D (platformer) similar to old games like Liero, Soldat or Worms (a little).
Game is written in html5 (Phaser 2) and now has not many features now.

Playing:
- moving soldier: W, A, S, D (can be changed in settings)
- aiming & shoting: mouse (mobile playing is not finished yet)

It would be great if you could write me what do you thing about it or maybe what problems do you have with the game.
 

Screenshot_20180428_172204.png

Screenshot_20180428_172123.png

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49 minutes ago, RagingPixel said:

Very nice one ;) 

I experienced some lags and I don't think it's my internet connection.

Thank you. Could you write how many FPS do you have in game and how high PING is (right upper corner)?

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I found it difficult to "understand" the world (why am I stucked in here??), to differenciate between foreground and background. Also despite 60 fps, it felt a bit laggy, would have liked a bit more reactiveness from the controls. With everything going faster, game can be great ;)

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On 5/2/2018 at 9:02 PM, RagingPixel said:

So here is the info you asked for:

ping 30-32

fps 60

 

 

12 hours ago, sushisto said:

I found it difficult to "understand" the world (why am I stucked in here??), to differenciate between foreground and background. Also despite 60 fps, it felt a bit laggy, would have liked a bit more reactiveness from the controls. With everything going faster, game can be great ;)

I suppose the feeling of lag is caused by my physical engine on the server side. When you press a key to move a soldier, it is not moved immediately, but only when the physics counts a new position and returns to the browser.

This has been done to make it harder to cheat in the game, and it was easier to implement. In the future, I will try to rewrite it a bit so that the control will be more responsive and less delayed.

Thanks for your opinions.

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