digitsensitive Posted April 28, 2018 Share Posted April 28, 2018 Hello there! Up to now, I accessed the desired gameobjects directly in the update function and called their update function. Is it not possible that these are updated automatically? Shouldn't exactly the setActive() function of gameobjects take over this task (if set to true, processed by the scenes UpdateList)? But this seems not to work (is set to true by default anyway). Or did I misunderstand or overlook something? Thank you! Link to comment Share on other sites More sharing options...
samme Posted April 28, 2018 Share Posted April 28, 2018 See https://github.com/photonstorm/phaser/pull/3379#issuecomment-373718957 Link to comment Share on other sites More sharing options...
digitsensitive Posted April 28, 2018 Author Share Posted April 28, 2018 Thank you @samme! Link to comment Share on other sites More sharing options...
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