SomeT Posted April 28, 2018 Share Posted April 28, 2018 Following on from my post here: I have decided to use the MEAN stack for my game along with the 3D babylon engine, however with the following two libraries I am not sure whether to use pomelo and socket or pomelo or socket, am I missing anything else I should include in my mmorpg game at all as well? http://pomelo.netease.com/ https://socket.io/ Quote Link to comment Share on other sites More sharing options...
Raggar Posted April 28, 2018 Share Posted April 28, 2018 It really depends on the type of game, and how much action, how many players and how many NPC's you plan on supporting. Personally I would start with a simple NodeJS + Websocket server. If your game then becomes so popular you need to scale, you can take a look at other solutions like pomelo. I've never heard of it before, but it does look promising. I might just have to try it out, in case I ever get to make an MMO-style game. It does seem to be pretty well-documented, and looking at their benchmarks, it doesn't seem bad at all. I have a for-fun MMO in my mind right now, that I would like to try out at some point. Keeping physics on the client, and then most logic and sanity-checks on the server. Quote Link to comment Share on other sites More sharing options...
SomeT Posted April 28, 2018 Author Share Posted April 28, 2018 Quote I've never heard of it before, but it does look promising. I might just have to try it out, in case I ever get to make an MMO-style game. It does seem to be pretty well-documented, and looking at their benchmarks, it doesn't seem bad at all. I have a for-fun MMO in my mind right now, that I would like to try out at some point. Keeping physics on the client, and then most logic and sanity-checks on the server. Are you reffering to pomelo? You are welcome to join my mmo to help get it off the ground, barely started it and can't realistically do it by myself haha. Let me know if interested? Quote Link to comment Share on other sites More sharing options...
chriswa Posted May 18, 2018 Share Posted May 18, 2018 One advantage of using the same language to write your client and server is that you may be able to share code between them (e.g. for client-side prediction of input validation and game logic.) Quote Link to comment Share on other sites More sharing options...
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