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I just want to create a sprite that is a square that has physics without importing an image.


codevinsky
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Using phaser 1.1.4, I want to create a square. This square will be the player. I don't want to have to import an image.

 

I came from flixel, in which I could create a square, give it a color. 

 

Everything I've read seems to indicate that I'll have to import an image for a sprite. Can I just create it programmatically without needed external assets, or must every sprite have an image?

 

 

 

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You can draw in phaser (using for example the graphics object), like so: http://janpeter.net/perma/phaser/cursorLine.html (use the mouse to draw) - but this graphics object (which you draw in, which is displayed like a sprite) does not (as far as I know) have the body property which is used for physics. (I might be wrong though, or there might be away to attach it to a sprite/ a physics body.)

 

(View the source by rightclick "view source".)

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