MackeyK24 Posted April 25, 2018 Share Posted April 25, 2018 What if any, are the advantages in use PBRMaterial to render the Skybox (Not the mip mapped reflection, just the single mip skybox.dds) vs using a StandardMaterial. When I test then both, I cant tell the difference (besides have control over things like cameraContrast and the various xxxIntensities properties) by just looking at it. Any thoughts Quote Link to comment Share on other sites More sharing options...
Sebavan Posted April 25, 2018 Share Posted April 25, 2018 None expect if you want to blur. Hence why both are supported in the createDefaultSkybox method. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.