Hersir Posted April 24, 2018 Share Posted April 24, 2018 Hi, found weird bug with shadows. Device: Galaxy S4 OS: Android 5.0.1 GPU: {vendor: "Qualcomm", renderer: "Adreno (TM) 320", version: "WebGL 1.0 (OpenGL ES 2.0 Chromium)"} Browser: Chrome (62.0.3202.84) / Native (6.2.01.12) PG Have mesh with PBRMetalnes material and ground with PBRMaterial. Added spot light as shadow light and included sphere as caster and box as receiver. Than created instance of the sphere. And after that both spheres disappear in S4 device. Sphere dont disappear if instead of instance, clone is used. Working PG Quote Link to comment Share on other sites More sharing options...
Sebavan Posted April 24, 2018 Share Posted April 24, 2018 Hello @Hersir, Could you try to remote debug on your phone and provide me the log as it sounds like the shader does not compile on S4 when shadow and instances are enable ? I unfortunately can not repro locally. BR, Quote Link to comment Share on other sites More sharing options...
Hersir Posted April 25, 2018 Author Share Posted April 25, 2018 Hi @Sebavan will copy logs, but I debug it an there were no errors, just warning from webgl but there are ton of them on android devices, especially on old ones. Will post as soon I will get device back Quote Link to comment Share on other sites More sharing options...
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