chris.daniel Posted April 22, 2018 Share Posted April 22, 2018 Im getting back into gaming lately, and I am also slow at work for a while - So I want to finish up my Contra game. Initially ... the idea of contra-2000 was pretty much a battle royale .. so I figure, now that Battle Royales are so popular ... if I called this thing Contra-Royale (or something more clever) it could be pretty good and popular. Im really into fornite, and so is everyone else, so I think the complete gameplay will be similar ... except for its 2D platformer and Contra. I just pushed up some clean up and a better readme onto the original contra-2000 github repo. If anyone shows any interest in helping...i'll get it back onto AWS so we can check it out in action. But there is plenty left to do....generally Id group it a few areas. client side - art / sound / ui / level design client side - gameplay mechanics / new features / gameplay events server side - game logistics / game management / messaging ops crap - aws / deployment / etc Thats all - if anyone is interested I'd love to hear from you. PM me or just comment here. You can see how that contra game looked when I stopped last year in the gallery....https://github.com/melonjs/melonJS/wiki/made-with-melonJS -chris Quote Link to comment Share on other sites More sharing options...
PLAYERKILLERS Posted May 26, 2018 Share Posted May 26, 2018 There's already an extensive html5 clone of fortnite, zombs.io. It has that top down view where everyone has a bald head for a character. I think all of the assets are svg based. Not a fan of that art style, but I can see how it would be easy to execute. Users seem happy with it. Do you have any other ideas? I've been using cometd + jetty, I've enjoyed this combo. There is an abstraction layer so you can use multiple transports instead of just websockets. We're both in the same neighborhood of technologies, so that might be a plus. I have always used a dedicated server or a VPS with fixed resources. Quote Link to comment Share on other sites More sharing options...
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