royibernthal Posted April 21, 2018 Share Posted April 21, 2018 I have an underwater PostProcess which was created for me by someone else: http://www.babylonjs-playground.com/#U47Q9L#2 It seems he used ShaderMaterial and listed meshes to include manually, which seems to me misses the point of a PostProcess which applies to everything in the scene by definition (to the best of my understanding). Could you please help me understand how to approach this better? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2018 Share Posted April 25, 2018 The shader you are using requires a pre-pass (hence the RTT + mesh list) This prepass needs to render the meshes to a texture with a specific shader royibernthal 1 Quote Link to comment Share on other sites More sharing options...
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