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TilingSprite on Android 4.x.x


mazoku
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I have TilingSprite as a background. On any other devices everything looks  ok. 

On Android 4 there is a problem

When I use background.tilePosition.x += xy and  background.tilePosition.x grows the images appear pixelated. The bigger x position, the lower quality - some big square chunks instead of details

When I use  background.tilePosition.x += xy ; background.tilePosition.x %= TextureWidth I don't have this pixelizations but when the x moves from the near width size to 0 the background moves several times ahead or behind the coordinates. 

This happens on Android 4 but works fine on desktop, newer android versions and ios. I think its webgl related but I'm not sure how to fix it.

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