MackeyK24 Posted April 15, 2018 Share Posted April 15, 2018 Yo @Deltakosh I stumbled across cmftStudio ... an alternative to IBLBaker. It seems to work perfectly. I can create radiance dds file with mip levels. Looks great in ALL other software capable of reading dds files. Unity, Photoshop, GIMP, Visual Studio, etc show the dds file perfectly including all mip levels. But when i try use in Babyon i get a tons of WEBGL errors: [.Offscreen-For-WebGL-000000524DC5DB10]RENDER WARNING: texture bound to texture unit 2 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. Attached is the Tester.dds Can you take a look and see why we (babylonjs) has issues with this Tester.dds Tester.dds Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted April 16, 2018 Author Share Posted April 16, 2018 I think i found the issue... you gotta mipmap ALL THE WAY DOWN to 1x1. Now i seem to have problem with dds using the wrong color space... the same dds with a single mipmap shows in perfect color space (linear) but the reflections on the sphere mesh seems to showing its dds in gamma space (alot darker than should be) Anybody know what up with the gamma/linear color space on using a prefiltered dds ??? Maybe @Deltakosh might have some kind of idea Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted April 16, 2018 Author Share Posted April 16, 2018 Oh yeah Gott em workin... Was problem with the Prefiltered flag... Without the prefiltered the DDS files render in gamma space. BTW... cmftStudio so far for me is working great. So if you are having problems with IBLBaker or need auto bake dds cube maps on a Mac or windows using really fast CPU/GPU Cubemap filtering... Check out cmftstudio ... My new favorite Cubemap Tool Sorry IBL Baker... I just couldn't get you running GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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