tywang2006 Posted April 14, 2018 Share Posted April 14, 2018 Today I accidently updated IE to the latest version then sound library is not working any more, I tried PIXI-SOUND and Howlerjs, both libraries are not working. when a sound is played, the game become frozen. in previous IE, it doesnt have such problem I think it might be due to the issue of HTMLAudioElement. I tried to look into the problem without any luck which I guess it might be the internal issue in the latest build of IE. Does anyone have any issues? Quote Link to comment Share on other sites More sharing options...
jonforum Posted April 14, 2018 Share Posted April 14, 2018 http://gs.statcounter.com/browser-market-share Do you really want to complicate your life to get the little 3% people use internet explorer ? its work good on firefox or chrome? Quote Link to comment Share on other sites More sharing options...
charlie_says Posted April 14, 2018 Share Posted April 14, 2018 My version of IE is 11.0.60 and PIXI sound seems to work fine in it. @jonforum whilst I don't disagree with what you're saying, I'm just winding up a project which had to support IE11, not my choice, the client stipulated it. (And yes, it was a massive pain.) jonforum 1 Quote Link to comment Share on other sites More sharing options...
jonforum Posted April 14, 2018 Share Posted April 14, 2018 @charlie_says I was wrong! it has a part of 7%, strangely more than Edge ! That include PC and OSX and Tablet for 2017to2018 charlie_says 1 Quote Link to comment Share on other sites More sharing options...
tywang2006 Posted April 14, 2018 Author Share Posted April 14, 2018 4 hours ago, jonforum said: http://gs.statcounter.com/browser-market-share Do you really want to complicate your life to get the little 3% people use internet explorer ? its work good on firefox or chrome? Nobody likes working on IE but some time you have no choice. Quote Link to comment Share on other sites More sharing options...
tywang2006 Posted April 14, 2018 Author Share Posted April 14, 2018 57 minutes ago, charlie_says said: My version of IE is 11.0.60 and PIXI sound seems to work fine in it. @jonforum whilst I don't disagree with what you're saying, I'm just winding up a project which had to support IE11, not my choice, the client stipulated it. (And yes, it was a massive pain.) I believe you mentioned the version is 11.0.50. 11.0.60 is not released yet. 11.0.56 was released just last month. I am using 11.0.50 in my workstation. It works perfectly Quote Link to comment Share on other sites More sharing options...
charlie_says Posted April 14, 2018 Share Posted April 14, 2018 This is the version of IE11 I'm using. (I say using, but what I mean is: have available on my PC.) (edit - apologies, not sure why this image is massive, but...) Quote Link to comment Share on other sites More sharing options...
tywang2006 Posted April 14, 2018 Author Share Posted April 14, 2018 Are you using win10. I did auto upgrade. and I tried Howlerjs again and try to bug it. I found when source is played or pass src (audio), the whole thing is frozen for a second. Quote Link to comment Share on other sites More sharing options...
botmaster Posted April 16, 2018 Share Posted April 16, 2018 I mentioned it in other posts, IE does not support WebAudioAPI so all sound API have to use HTMLAudioElement to play sounds on IE. Because HTMLAudioElement does lack many properties available in WebAudioAPI some frameworks try to simulate them using tickers but depending on EI builds some watched property might not even exist and cause failure. The solution is to determine which HTMLAudioElement property is not available and skip it so you need to modify the framework code to check first the property availability and only then check its status. Ultimately if sound experience is important in your app then you should simply not support IE at all. Quote Link to comment Share on other sites More sharing options...
tywang2006 Posted April 17, 2018 Author Share Posted April 17, 2018 I have found the issue HTMLAudioElement is fucked in this version of IE, basically What i did is just disable sound effect during the game totally and only allowed background sound loop. Quote Link to comment Share on other sites More sharing options...
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