ranagraw Posted April 13, 2018 Share Posted April 13, 2018 We have a scene with around ~100 meshes (ranging from simple planes/cubes to ones with ~10,000 tris). The scene renders quite well in VR. However, when we move closer to a mesh, the frame rate drops. This effect can be reproduced on a simple scene like this one: https://playground.babylonjs.com/#p5nkvt (moving very close to any of the spheres causes the frame drop). We're using the default VR experience and the engine configuration is the same as the one in the playground. Is this a known effect? If yes, it would be great to know the possible cause and fix. Our system configuration is as follows: Headset: Dell Vysor OS: Windows 10 RS 3 System: GTX 1080/GTX 1060, 16 GB RAM Browser: Microsoft Edge Quote Link to comment Share on other sites More sharing options...
trevordev Posted April 13, 2018 Share Posted April 13, 2018 I don't seem to be able to repro this and I have a similar setup to you. How large is the frame drop you are seeing? Could you try to disable teleportation and see if that makes any difference? Quote Link to comment Share on other sites More sharing options...
ranagraw Posted April 14, 2018 Author Share Posted April 14, 2018 Sure, let me get back with the fps numbers/a better example. Quote Link to comment Share on other sites More sharing options...
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