barilo Posted April 12, 2018 Share Posted April 12, 2018 Hello, I'm trying to make a game with different states : The first one is the main state (Play.js) where the game is running and I have a second state (Skills.js) to create a Skills Tree. To keep track of my variables I store the data into two JSON file and I pass them when I'm changing state like that : Play => Skills this.game.state.start('Skills', true, false, JSON.stringify(this.gameObject), JSON.stringify(this.skillsObject)); Skills => Play this.game.state.start('Play', true, false, JSON.stringify(this.gameObject), JSON.stringify(this.skillsObject)); However, I have a timer which displays the remaining time and a menu bar in Play.js and I would like to keep displaying them in Skills.js. I made some research and I could turn the "clearWorld" parameter to false but this will keep displaying the others spritesheets and I won't want that. So, how could I do that ? Link to comment Share on other sites More sharing options...
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