MackeyK24 Posted April 9, 2018 Share Posted April 9, 2018 Yo @Deltakosh How do I tell a Standard Material to use alpha from the diffuse texture... ??? When using PBR there is a property called 'useAlphaFromAlbedoTexture' What is the equivalent for Standard Materials or how do you support 'Transpency' for legacy diffuse workflow ??? Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted April 9, 2018 Author Share Posted April 9, 2018 Or @Sebavan ... Do you know ??? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted April 9, 2018 Share Posted April 9, 2018 useAlphaFromDiffuseTexture :-) Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted April 10, 2018 Author Share Posted April 10, 2018 1 hour ago, Sebavan said: useAlphaFromDiffuseTexture :-) I dont see that one... Which class is it on... And it does NOT seem to be in the Babylon.Entities project Never made... Found It Sebavan 1 Quote Link to comment Share on other sites More sharing options...
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