GameMonetize Posted April 9, 2018 Share Posted April 9, 2018 Hey team, we will freeze code by end of this week to prepare for the release on 4/27. So if you have any issue, now it is the time tomer and devAxeon 2 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted April 13, 2018 Share Posted April 13, 2018 Uh oh... it's 4:10 PM Friday, US Central time. We're surely on the verge of "the freeze"! I got my long underwear on, and my goose-down parka. brrrr. Let's see... umm... we saw a few cubeMap issues in recent months... maybe on Android-only? The skybox textures were repeated, or incorrectly mapped, or stuff? I just thought I'd mention it. I think we had 3 skybox forum questions arrive within 1.5 months... all of them about texture layouts or corner intersections. Two were Android, I think. Did Android recently get a feature... called "Skybox" or something... that uses a single image to put the user inside an Android-made skybox? Is that system colliding with OUR skyboxes? Something about... umm... it uses the first image of a 5/6-image cubeMap... as its ENTIRE skybox? I dunno. I'm talking crap, I'm sure. There's something called 'Skybox' running around... might be causing trouble. I hope it knows better than to mess-with OUR skyboxes. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 13, 2018 Share Posted April 13, 2018 Hey! Cubemaps was fixed..So we should be good Thanks for mentioning I'm now entering a deep test phase..will be soooooo fun ! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
HoloLite Posted May 1, 2018 Share Posted May 1, 2018 I just saw the rc label taken off on npm server. Is 3.2 official now ? ? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2018 Share Posted May 1, 2018 Yes! I'll publish a topic on it meteoritool 1 Quote Link to comment Share on other sites More sharing options...
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