inteja Posted April 8, 2018 Share Posted April 8, 2018 @endel has just updated his BabylonJS + Colyseus Multiplayer Boilerplate repository to support the latest BabylonJS, Colyseus, Node.js, TypeScript, Webpack and related dependencies. It's a great starting point for anyone interested in developing multiplayer games or multiuser applications with BabylonJS. Here's more information: BabylonJS + Colyseus Multiplayer Boilerplate Colyseus website Colyseus documentation Support Endel via his Patreon campaign Boz, endel, BitOfGold and 3 others 3 3 Quote Link to comment Share on other sites More sharing options...
Nodragem Posted August 18, 2018 Share Posted August 18, 2018 hello! That is great, but I don't see any multi-player thing happening when I go on the live demo... I was expecting something like that: https://developer.playcanvas.com/en/tutorials/legacy/advanced/real-time-multiplayer/ Where you can open several tabs and control several capsules. Quote Link to comment Share on other sites More sharing options...
iiceman Posted August 28, 2018 Share Posted August 28, 2018 @Nodragem you can open the console and open a new tab. you will see an entry that a new player joined, but that's all it does in the live demo, I think. Quote Link to comment Share on other sites More sharing options...
inteja Posted August 30, 2018 Author Share Posted August 30, 2018 @Nodragem yes it's only a basic boilerplate to get node.js, babylon, colyseus and related dependencies setup for multi-player. A decent starting point for any multi-player 3D game. The rest is up to you. On the Colyseus site and Github repositories there's various examples showing how to use Colyseus for multiplayer games and chat, but none of these use Babylon at present. I'm sure @endel would welcome pull requests to the BabylonJS + Colyseus Multiplayer Boilerplate if anyone wanted to flesh it out more to say a simple game of tic tac toe or checkers or something. Quote Link to comment Share on other sites More sharing options...
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