Playerburg Posted April 3, 2018 Share Posted April 3, 2018 Hello! My name is Alexander and I am a professional HTML5 game developer. I'm 30 years old and I've been working as a professional developer for more than 10 years. I used to work as a developer on different complex projects from scratch: CPA systems and affiliate networks browser online MMO F2P games HTML5 games for social networks and mobile devices And now I finally focused on HTML5 online games in all possible aspects: client-side with HTML5 and Phaser server-side with PHP+MySQL multiplayer features payment provider and 3rd party API integration publishing in social networks backend statistics and high-load optimization At this moment I am working in a game development company and I'm working on my own projects in my free time. Recently I've finished my own project from scratch - HyperDiver: https://playerburg.com/games/hyperdiver/ It is a dungeon crawler game with RPG elements in a space setting:) I've posted full information about the game at this forum. I'm available for new paid jobs to improve my skills and expand portfolio. I can work in the following 3 fronts: high-quality programming of a new project complete developing of a new game from scratch and working with games portals porting existing flash games to html5 If you'd like to offer me a job, please contact me at: email - [email protected] skype - bolotnikov.alexander Please, note that I'm online at 08:00-16:00 CET and I check email and skype in this hours. Regards, Alexander Quote Link to comment Share on other sites More sharing options...
yoopark Posted June 22, 2018 Share Posted June 22, 2018 Hi! I need a turn-based game made with JS. Not construct-2 for god's sake ? but something that can be used independently with a plain clear code. The main approach is compatibility and performance. For low-tier mobiles too. I'd say mainly for mobiles, but workable for desktops too. I like this style, for example: http://angrybud.com/games/goosegame/ (the code is plain, neat, readable and editable over there). For the first try I need it a single-player version, and (if we succeed) I'll order it extra as a multiplayer. This is a classic board with square tiles (not hex!) on a full-screen, where a player have a ship. And the field have sea-tiles where you can sail, and land-tiles where you cannot. To move a ship the player has action-points, and the Wind changes the direction every turn and by that alters the action-points. There is a rival on the same board and the player must damage the rival's ship to death. I need AI for this rival as well. For movement: You have 3 AP. If you move along the wind the move is 3 AP, you cannot sail against the wind, you can sail on a sharp angle against the wind with 1 AP, and 90 degrees to the wind with 2 AP, and 3 AP if almost by the wind. See the attachment. You shoot 2 tiles away the ship. Any direction regardless of the wind. I think we can go down to more details if you are interested. I have quite a clear understanding how the full thing will look alike. Can you support me with this? Quote Link to comment Share on other sites More sharing options...
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