babbleon Posted April 3, 2018 Share Posted April 3, 2018 Hello, This is neither a question or an answer, but I came across the below which would be amazing if it could be incorporated into Babylon and also thought others would like to see. http://madebyevan.com/webgl-path-tracing/ Cheers, Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted April 3, 2018 Share Posted April 3, 2018 I was looking at this at one point, I wanted to do Cone Casting which is similar. https://github.com/Friduric/voxel-cone-tracing whiiiiich might be a fun project here if I can figure out my other goals first. actually reading over that shader it would not be too hard. Quote Link to comment Share on other sites More sharing options...
babbleon Posted April 3, 2018 Author Share Posted April 3, 2018 very nice! I like the shadows on the madebyevan.com demo, I have never heard of cone casting though but the results do look good. Quote Link to comment Share on other sites More sharing options...
dsman Posted June 29, 2018 Share Posted June 29, 2018 How to integrate this with Babylon? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 29, 2018 Share Posted June 29, 2018 Write a raytrace shader. If you go into the demos section of the forum I did a “CPU Killer” thread that has a raymarh environment set up. Jack as much as you need. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.