jpdev Posted March 31, 2018 Share Posted March 31, 2018 Earlier this year, I gave out pieces of paper to friends and children of friends with a jagged outline on them with the instruction to color it in and send it back to me. I received 7 colored shapes. Little did they know, that they were actually coloring Easter eggs for a little game I was making. Now, just in time for Easter it's finished and I thought I would also share it with you guys. Play it here if you like: http://jppresents.net/static/egghunt (see below for instructions) It's written in js using only babylon.js as a library. I did the modelling and levels in blender. I hope you enjoy it, I had fun making it! Thanks to everyone making, maintaining and improving babylon.js Here are the instructions and tips for playing the game: In the main menu start by clicking on a level button. You can only go to levels that you have reached. Start with level one. As long as you hover over a level button, you can see the best time and most eggs collected for the level (only shows your scores & times). (Warning: You can only get a better time if you collect the same amount of eggs or more) cursor left = bunny hops left cursor right = bunny hops right space or cursor up = bunny jumps (press longer to go higher) cursor down = crouch and wiggle your tail tips & tricks: Jumping while crouching results in a high back flip. Jumping three times while maintaining speed results in a high forward flip. Pushing into the direction of a box while falling makes you slide along the box, you can now wall jump. waverider, meteoritool, inteja and 2 others 5 Quote Link to comment Share on other sites More sharing options...
inteja Posted April 1, 2018 Share Posted April 1, 2018 Great work @jpdev ! It's fun, plays really well and awesome that you incorporated content from some kids. jpdev 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 2, 2018 Share Posted April 2, 2018 Really fun! jpdev 1 Quote Link to comment Share on other sites More sharing options...
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