dsman Posted March 30, 2018 Share Posted March 30, 2018 After we select physical material in the 3D max for any mesh, it exports as "PBRMetallicRoughnessMaterial". How to make sure it exports as PBRMaterial and not PBRMetallicRoughnessMaterial ? Quote Link to comment Share on other sites More sharing options...
Hersir Posted March 30, 2018 Share Posted March 30, 2018 Hi, right now thats not possible , as far as I know ,but once when I needed that I wrote script that converted props in babylon file to align with PbrMaterial mostly texture/color names need to be changed and material type dsman 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2018 Share Posted March 30, 2018 You can also do it at loading time as PBRMetallicRoughnessMaterial inherits from PBRMaterial Quote Link to comment Share on other sites More sharing options...
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