inteja Posted March 30, 2018 Share Posted March 30, 2018 The new GlowLayer doesn't seem to work when an opacityTexture is applied to a mesh that also has an emissiveColor. See PG https://www.babylonjs-playground.com/#ID4XRY When opacityTexture is commented out then the glow returns. Is this a bug or just a limitation of the technology at present? Or have I missed something? Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 30, 2018 Share Posted March 30, 2018 Hi again, I. Transparency is not supported by glow and highlight layers, I don't think. http://www.html5gamedevs.com/topic/25503-babylon-highlight-layer/?do=findComment&comment=194663 (and read answer) And here's another... http://www.html5gamedevs.com/topic/34296-highlightlayer-blocked/?do=findComment&comment=196993 Sorry. Hey, congrats on finding the right combination of material colors and vertexColors for your stars, though. Nice work! Can ya give us a sneak-peek still-pic of one of the cooler-looking stars (fairly close-up)? Cool. Oh, dk is near. hi DK! Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2018 Share Posted March 30, 2018 Pinging @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted March 30, 2018 Share Posted March 30, 2018 yup thx @Wingnut. I will ensure it is clear in the doc. Quote Link to comment Share on other sites More sharing options...
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