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Dynamic Simple Texture


Gerente
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Hello, there is a way to create by code a texture of size W and H ? 

Texture.WHITE creates a 10x10 texture but if you change it size after adding it into a PIXI.Sprite it will resize back to 10x10.

If you resize it after assign it to the Sprite it will change the scale.

I need it basically because the "containsPoint" function only works based on the texture size or the Sprite.

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what about this?. seems easier and seems to work fine:

 

   function createTexture(params) {
        params = Object.assign({ width: 10, height: 10, color: 'white' }, params)
        const canvas = document.createElement('canvas');
        canvas.width = params.width;
        canvas.height = params.height;
        const context = canvas.getContext('2d');
        context.fillStyle = params.color;
        context.fillRect(0, 0, params.width, params.height);
        return new PIXI.Texture(new PIXI.BaseTexture(canvas));
   }

 

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const myWhiteTexture = new PIXI.Texture(PIXI.Texture.WHITE, new PIXI.Rectangle(0, 0, params.width, params.height), new PIXI.Rectangle(0, 0, params.width, params.height));

anyway, please check if it works. It might have a problem on CanvasRenderer because of https://github.com/pixijs/pixi.js/pull/4800

If it works, we'll have no extra memory. and all all the "white" textures will be batched because they have the same base texture.

As for color, you can assign tint to the sprite.

If this thing works, I'll add it to wiki as simple method that doesnt require extra memory.

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