DigitalTina Posted March 28, 2018 Share Posted March 28, 2018 <script>window.onload = function () { //Application 1: Dog 1 var app_1 = new PIXI.Application($(window).width(),$(window).height(), { transparent: true }); var dog1; document.getElementById('area').appendChild(app_1.view) $(window).resize(function () { app_1.renderer.resize( $(window).width(),$(window).height()); }); // load spine data PIXI.loader .add('dog1', 'assets/animate/dog1_skeleton.json') .load(onAssetsLoaded); app_1.stage.interactive = true; app_1.stage.buttonMode = true; function getRandomInt(max) { return Math.floor(Math.random() * Math.floor(max)); } function scaleScene() { app_1.renderer.resize($("#area").width(), $("#area").height()); var bottom_position_ratio = 50/800; dog1.position.set(app_1.screen.width / 4, app_1.screen.height - bottom_position_ratio*app_1.screen.height); var base_height = 800; var base_scale = .25; var ratio = .25 / 800; dog1.scale.set(ratio*app_1.screen.height); } $(window).resize(function () { scaleScene(); }); function onAssetsLoaded(loader, res) { console.log(res); dog1 = new PIXI.spine.Spine(res.dog1.spineData); // set current skin dog1.skeleton.setSkinByName('dog1_skin'); // set up the mixes! // dog1.stateData.setMix('neutral_breth', 'head_l', 0.2); dog1.stateData.setMix('head_l', 'head_r', 0.4); dog1.stateData.setMix('head_r', 'head_l', 0.4); scaleScene(); // play animation dog1.state.setAnimation(0, 'neutral_breth', true); dog1.state.setAnimation(1, 'tail_fast', true); app_1.stage.addChild(dog1); app_1.stage.on('pointertap', function () { // change current skin console.log('wgt>!'); // dog1.stateData.setMix('head_l', 'neutral_breth', 0.4); // dog1.state.setAnimation(1, 'head_l', .04); // dog1.state.setAnimation(3, 'head_r', fal); var rand = getRandomInt(2); if (rand == 1) { dog1.state.setAnimation(3, 'head_l', false, 0); } else { dog1.state.setAnimation(3, 'head_r', false, 0); } rand = getRandomInt(3); setTimeout(function () { dog1.state.setAnimation(4, 'blink', false, 0); }, getRandomInt(2000)); }); console.log(document.body); } //Application 2: Dog 2 *********************************************** var app_2 = new PIXI.Application($(window).width(),$(window).height(), { transparent: true }); var dog2; document.getElementById('area').appendChild(app_2.view) $(window).resize(function () { app_2.renderer.resize( $(window).width(),$(window).height()); }); // load spine data PIXI.loader .add('dog2', 'assets/animate/dog2_skeleton.json') .load(onAssetsLoaded); app_2.stage.interactive = true; app_2.stage.buttonMode = true; function getRandomInt(max) { return Math.floor(Math.random() * Math.floor(max)); } function scaleScene() { app_2.renderer.resize($("#area").width(), $("#area").height()); var bottom_position_ratio = 50/800; dog2.position.set(app_2.screen.width / 4 + app_2.screen.width / 2 , app_2.screen.height -bottom_position_ratio*app_2.screen.height); var base_height = 800; var base_scale = .25; var ratio = .25 / 800; dog2.scale.set(ratio*app_2.screen.height); } $(window).resize(function () { scaleScene(); }); function onAssetsLoaded(loader, res) { console.log(res); dog2 = new PIXI.spine.Spine(res.dog2.spineData); // set current skin dog2.skeleton.setSkinByName('dog1_skin'); // set up the mixes! // dog1.stateData.setMix('neutral_breth', 'head_l', 0.2); dog2.stateData.setMix('head_l', 'head_r', 0.4); dog2.stateData.setMix('head_r', 'head_l', 0.4); scaleScene(); // play animation dog2.state.setAnimation(0, 'neutral_breth', true); dog2.state.setAnimation(1, 'tail_fast', true); app_2.stage.addChild(dog2); app_2.stage.on('pointertap', function () { // change current skin console.log('wgt>!'); // dog1.stateData.setMix('head_l', 'neutral_breth', 0.4); // dog1.state.setAnimation(1, 'head_l', .04); // dog1.state.setAnimation(3, 'head_r', fal); var rand = getRandomInt(2); if (rand == 1) { dog2.state.setAnimation(3, 'head_l', false, 0); } else if (rand == 2) { dog2.state.setAnimation(3, 'head_r', false, 0); } else { dog2.state.setAnimation(3, 'fun', false, 0); } setTimeout(function () { dog2.state.setAnimation(4, 'blink', false, 0); }, getRandomInt(2000)); }); console.log(document.body); } }</script> I originally had 1 application with 2 dogs animated inside. I now split the application so each dog is separate dog 1 and dog 2. But I did not split it correctly, as the dogs do not appear anymore. What mistakes do you see in this code? Quote Link to comment Share on other sites More sharing options...
xerver Posted March 29, 2018 Share Posted March 29, 2018 You added a resource to a loader that was already running, as the error states. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted March 29, 2018 Share Posted March 29, 2018 Next time just look a few topics beneath Quote Link to comment Share on other sites More sharing options...
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