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AdvancedTexture adapt to mesh size


pichou
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Hello everybody, 

Long time I haven't post anything here as my life with babylonjs is going smooth and well. But unfortunetly I am now stuck!

I am looking for a way to adapt an advanced texture size depending on the mesh size so that the text on it will keep the same font and shape.
I have made a playground to make my request more clear : https://playground.babylonjs.com/#RICIF8

Thanks a lot! Pichou

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