trevordev Posted March 26, 2018 Share Posted March 26, 2018 The default pipeline has been updated to add Depth of field, Grain, Chromatic aberration and MSAA post processing. The existing bloom effect has also been updated to only bloom the bright highlights instead of blurring the entire image. See the updated demo and docs. Please let me know if you have any feedback. Thanks! waverider, inteja, HoloLite and 10 others 10 3 Quote Link to comment Share on other sites More sharing options...
meteoritool Posted March 31, 2018 Share Posted March 31, 2018 Hi, This pipeline is great ! Thank you for sharing !!! I've noticed a strange behavior when using default pipeline with HDR set to "true" and a mirrorTexture : Here's a playground with a mirror and HDR set to "false" : https://www.babylonjs-playground.com/#1YAIO7#33 => reflection is fine Same playground with HDR set to "true": https://www.babylonjs-playground.com/#1YAIO7#34 =>lighting in the reflection is different (darker) Is this the normal behavior ? trevordev 1 Quote Link to comment Share on other sites More sharing options...
trevordev Posted April 2, 2018 Author Share Posted April 2, 2018 This is not expected, the output when HDR is set should not have the dark reflection. I created https://github.com/BabylonJS/Babylon.js/issues/4060 to track this issue. Thanks for the feedback. This playground should fix your issue after the next build is released. http://playground.babylonjs.com/#1YAIO7#35 Note the line: mirrorMaterial.reflectionTexture = new BABYLON.MirrorTexture("mirror", 1024, scene, true, BABYLON.Engine.TEXTURETYPE_HALF_FLOAT); which is needed to set a higher precision texture type to match that of the HDR textures used in the post process to avoid banding/artifacts meteoritool 1 Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted April 3, 2018 Share Posted April 3, 2018 Thanks, this default pipeline rocks trevordev 1 Quote Link to comment Share on other sites More sharing options...
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