mhalle Posted March 26, 2018 Share Posted March 26, 2018 Hey there, I'm looking for a way to find all the intersections of a ray passing through a scene: an extension of multi-pick, but capturing multiple face intersections for convex (or non-planar) objects. That means front face, back face, and potentially others. Why? I'd like to simulate a core sample of a scene by collecting front and back faces along a ray, sorting them, and figuring out the inside/outside relationships. Is there any reasonable way to reuse the Babylon.js picking machinery to do this? Thanks. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 26, 2018 Share Posted March 26, 2018 You can probably read the picking code here: - https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L4637 Quote Link to comment Share on other sites More sharing options...
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