Hi guys,
I have been struggling for days on setting up a parallax background for the game I'm working on and I need guidance to understand "why?"
Below is where I am, and I cannot get to properly size the TileSprite to later use it for the parallax.
'use strict';
class GameScene extends Phaser.Scene {
constructor() {
super('GameScene');
}
preload() {
this.load.image('top-sky-background', 'assets/background/sky.png');
this.load.image('top-rock