ian Posted March 20, 2018 Share Posted March 20, 2018 Debug inspector has bug if we choosre Stats tab. Camera is freezing . Can anybody check that? Is this bug or not? @Deltakosh Greetinds Quote Link to comment Share on other sites More sharing options...
Guest Posted March 20, 2018 Share Posted March 20, 2018 Not being able to reproduce it Can you repro on the PG? Quote Link to comment Share on other sites More sharing options...
ian Posted March 20, 2018 Author Share Posted March 20, 2018 I have one experimental proj https://ajna4taiga.tk/Virtual3DGallery/index.html If you enable debugging you can move in scene. If you click tab Stats you can't move anymore. I am wondering if this is bug in inspector? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 20, 2018 Share Posted March 20, 2018 Hello please make sure to use the latest BJS version (3.2) when using the latest inspector Quote Link to comment Share on other sites More sharing options...
ian Posted March 21, 2018 Author Share Posted March 21, 2018 Ok I will try. This example use v3.1.1 Quote Link to comment Share on other sites More sharing options...
ian Posted March 22, 2018 Author Share Posted March 22, 2018 OK I try (I cant make 3.2.2-beta 2 to work because of some cannnonJS error ?? Is there any other 3.2.2 version? I cant find it. @Deltakosh <script src="./js/2018-03-22/preview/babylon.max.js"></script> <script src="./js/2018-03-22/preview/jquery-3.2.1.min.js"></script> <script src="./js/2018-03-22/preview/hand.js"></script> <script src="./js/2018-03-22/preview/Oimo.js"></script> <script src="./js/2018-03-22/preview/cannon.js"></script> AND I GET ERROR ??? I clone babylon from github today 22.3.2018 IF I USE 3.1.1 ALL IS OK IF I TRY PREVIEW AS YOU ADVISE ME Babylon.js engine (v3.2.0-beta.2) launched I GET ERROR IN BROWSER CONSOLE below What is wrong? Is any bug babylonjs 3.2 with cannonjs. It is strange because I use oimo physics not cannon? babylon.max.js:8985 BJS - [17:09:22]: CannonJS is not available. Please make sure you included the js file. Tools._ErrorEnabled @ babylon.max.js:8985 CannonJSPlugin @ babylon.max.js:79032 PhysicsEngine @ babylon.max.js:78318 Scene.enablePhysics @ babylon.max.js:25677 load @ babylon.max.js:63972 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 babylon.max.js:8985 BJS - [17:09:22]: Physics Engine CannonJSPlugin cannot be found. Please make sure it is included. Tools._ErrorEnabled @ babylon.max.js:8985 Scene.enablePhysics @ babylon.max.js:25681 load @ babylon.max.js:63972 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 18babylon.max.js:8985 BJS - [17:09:22]: Physics not enabled. Please use scene.enablePhysics(...) before creating impostors. Tools._ErrorEnabled @ babylon.max.js:8985 PhysicsImpostor @ babylon.max.js:77809 Mesh.Parse @ babylon.max.js:30095 loadAssetContainer @ babylon.max.js:63557 load @ babylon.max.js:63983 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 babylon.max.js:8985 BJS - [17:09:22]: Unable to load from assets/Gallery_Model.babylon: Error in onSuccess callback Tools._ErrorEnabled @ babylon.max.js:8985 errorHandler @ babylon.max.js:63178 successHandler @ babylon.max.js:63197 (anonymous) @ babylon.max.js:63212 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 22, 2018 Share Posted March 22, 2018 Just reference the latest cannon.js: https://preview.babylonjs.com/cannon.js Quote Link to comment Share on other sites More sharing options...
Guest Posted March 22, 2018 Share Posted March 22, 2018 Pinging @RaananW Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 25, 2018 Share Posted March 25, 2018 Please load cannon before loading Babylon. If you use physics you will get an error if the cannon dependency was not loaded before Babylon is loaded in the browser. Quote Link to comment Share on other sites More sharing options...
lamperg Posted April 12, 2018 Share Posted April 12, 2018 I can check it, but don't know how soon. Now I'm out of town. Quote Link to comment Share on other sites More sharing options...
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