Pryme8 Posted March 14, 2018 Share Posted March 14, 2018 is it possible to get the context for a RenderTargetTexture that was edited by a post process and edit it with like a drawRect Method? effectively editing it like a dynamic texture? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2018 Share Posted March 15, 2018 Nope as there is no context (all is done by shaders) Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 15, 2018 Author Share Posted March 15, 2018 Ok, so I need to have a secondary input texture then that is sampled in the process gotcha! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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