mickeyren Posted March 14, 2018 Share Posted March 14, 2018 this is how i would move the sprite: player.body.velocity.x = 100 and no other factors are set eg, gravity 0, drag 0 etc., but you can notice that it's not exactly moving 100 pixels per second: Any idea why? Link to comment Share on other sites More sharing options...
samme Posted March 15, 2018 Share Posted March 15, 2018 It should be pretty close. onlycape 1 Link to comment Share on other sites More sharing options...
samme Posted March 15, 2018 Share Posted March 15, 2018 You may to add game.forceSingleUpdate = false. Link to comment Share on other sites More sharing options...
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