MackeyK24 Posted March 13, 2018 Share Posted March 13, 2018 I dont know exactly what version this changed in, but there must have been someone MUST have been working on cloning. But now my cloned mesh.source = null. This code: mesh = prefab.clone(cloneName, newParent, false, false); It DOES clone the mesh and all its children BUT ... ALL the clones mesh.source is NULL Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 13, 2018 Author Share Posted March 13, 2018 Yo @Deltakosh OR ANYONE ELSE really... Please check this playground. I simply clone the sphere and dump the cloned source to console log. So please run the playground then inspect the javascript console and you will see the cloned sphere source is null https://playground.babylonjs.com/#9MH5WX Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2018 Share Posted March 13, 2018 yep known bug! No worry fix on its way (in less than 10 minutes) Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 18, 2018 Author Share Posted March 18, 2018 On 3/12/2018 at 2:54 PM, Deltakosh said: yep known bug! No worry fix on its way (in less than 10 minutes) Any word on the CLONING issue... Is the fix in the current build ??? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 19, 2018 Share Posted March 19, 2018 yep Quote Link to comment Share on other sites More sharing options...
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