Jump to content

Does size matter ? (performance)


yLacaute
 Share

Recommended Posts

Hi !

I precise that my question is only about meshes :D

Should we prefer to load small objects (between 0 and 10 units for example, with a high precision like 5.554) or it does not impact performance at all and we can work with huge numbers as well (10k, 100k) ? I speak about width/height of a box for example.

I guess the more important things are the number of vertices/edges/facets and how impostors are used (mesh vs box), but I would like to know regardless of that, if the size of meshes matters.

Same for textures : should we prefer a texture repeated 1000 times on a plane or a bigger texture repeated 10 times  for example ? 

Thank you
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...