yLacaute Posted March 12, 2018 Share Posted March 12, 2018 Hi ! I precise that my question is only about meshes Should we prefer to load small objects (between 0 and 10 units for example, with a high precision like 5.554) or it does not impact performance at all and we can work with huge numbers as well (10k, 100k) ? I speak about width/height of a box for example. I guess the more important things are the number of vertices/edges/facets and how impostors are used (mesh vs box), but I would like to know regardless of that, if the size of meshes matters. Same for textures : should we prefer a texture repeated 1000 times on a plane or a bigger texture repeated 10 times for example ? Thank you Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 12, 2018 Share Posted March 12, 2018 for most intensive purposes no. and for the texture answer the bigger texture repeated 10 times would have less performance. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.