MackeyK24 Posted March 12, 2018 Share Posted March 12, 2018 Only on PBR materials i am now getting this error when using 3.2 Alpha B or the latest C Quote Link to comment Share on other sites More sharing options...
Vorion Posted March 12, 2018 Share Posted March 12, 2018 Have you tried the latest nightly version? There have been some pbr bug related commits 2 hours ago, so maybe it's already been fixed on nightly build (https://github.com/BabylonJS/Babylon.js/commits/master). Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 12, 2018 Author Share Posted March 12, 2018 I just pulled about an hour agi to get the new animation weight stuff. I will try tomorrow and see if PBR issues arr fixed.. Is anybody else getting this error with PBR using this lastet 3.2 alpha c build Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 12, 2018 Author Share Posted March 12, 2018 Yo @Deltakosh you got any idea what going with PBR in the latest 3.2 alpha B and C. I am getting the error listed above ONLY with PBR now. But 3.2 Alpha A works great Any clues ??? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 12, 2018 Share Posted March 12, 2018 I need to see the end of the error message but it should be the same as the one I fixed this week end as other PBR demos are working Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 12, 2018 Author Share Posted March 12, 2018 43 minutes ago, Deltakosh said: I need to see the end of the error message but it should be the same as the one I fixed this week end as other PBR demos are working Here is console dump txt file localhost-1520899020672.txt Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2018 Share Posted March 13, 2018 Hum new error that I was not aware of can you repro in the PG? or somewhere with a reference to babylon.max .js Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted March 13, 2018 Author Share Posted March 13, 2018 11 hours ago, Deltakosh said: Hum new error that I was not aware of can you repro in the PG? or somewhere with a reference to babylon.max .js Check the actual scene out (with Babylon.max.js) Mackey Test Scene You can also Press FORWARD on keyboard or gamepad to see the T-POSE problem from blending with beginWeightedAnimation. Note Only the IDLE and FORWARD walk animations are hooked up for now in this tester Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2018 Share Posted March 13, 2018 The TPose problem will be fixed by next commit Quote Link to comment Share on other sites More sharing options...
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