PhilT Posted March 11, 2018 Share Posted March 11, 2018 <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Babylon Template</title> <style> html, body { overflow: hidden; width: 100%; height: 100%; margin: 0; padding: 0; } #renderCanvas { width: 100%; height: 100%; touch-action: none; } </style> <script src="https://code.jquery.com/pep/0.4.1/pep.js"></script> </head> <body> <canvas id="renderCanvas" touch-action="none"></canvas> //touch-action="none" for best results from PEP <script type=module> import * as BABYLON from './node_modules/babylonjs/dist/preview release/es6.js' var canvas = document.getElementById("renderCanvas"); // Get the canvas element var engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine /******* Add the create scene function ******/ var createScene = function () { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3(.5, .5, .5); var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(5, 3, 0), scene); camera.setPosition(new BABYLON.Vector3(10.253, 5.82251, -9.45717)); camera.attachControl(canvas, true); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 0.5, 0), scene); light.intensity = 0.8; var blueMat = new BABYLON.StandardMaterial("blue", scene); blueMat.emissiveColor = new BABYLON.Color3(0, 0, 1); var redMat = new BABYLON.StandardMaterial("red", scene); redMat.emissiveColor = new BABYLON.Color3(1, 0, 0); var body = BABYLON.MeshBuilder.CreateCylinder("body", { height: 0.75, diameterTop: 0.2, diameterBottom: 0.5, tessellation: 6, subdivisions: 1 }, scene); var arm = BABYLON.MeshBuilder.CreateBox("arm", { height: 0.75, width: 0.3, depth: 0.1875 }, scene); arm.position.x = 0.125; var blueBlock = BABYLON.Mesh.MergeMeshes([body, arm], true); blueBlock.position = new BABYLON.Vector3(1, 3, 4); blueBlock.material = blueMat; redBlock = blueBlock.clone("redBlock"); redBlock.material = redMat; redBlock.position = new BABYLON.Vector3(4, 3, 4); return scene; }; /******* End of the create scene function ******/ var scene = createScene(); //Call the createScene function engine.runRenderLoop(function () { // Register a render loop to repeatedly render the scene scene.render(); }); window.addEventListener("resize", function () { // Watch for browser/canvas resize events engine.resize(); }); </script> </body> </html> Causes: Uncaught TypeError: Cannot set property hasLODLevels of [object Object] which has only a getter at Function.Tools.DeepCopy (es6.js:8437) at new Mesh (es6.js:27563) at Mesh.clone (es6.js:29032) at createScene (play.html:68) at play.html:77 Same code with a script src tag works fine. Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 12, 2018 Share Posted March 12, 2018 Just keep'em coming! I will fix that. I need to find a way to automatically find them. I will check eslint / tslint to see if they support it. Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 12, 2018 Share Posted March 12, 2018 https://github.com/BabylonJS/Babylon.js/issues/3929 Quote Link to comment Share on other sites More sharing options...
PhilT Posted March 12, 2018 Author Share Posted March 12, 2018 Nice One! However, I'm still seeing the issue in the latest pull (unless yarn (me) is being stupid). Yeah ESLint supports ES6 Modules. Standard is a good preset (https://standardjs.com/) and there is alway Semi-standard if you really insist on semicolons! UPDATE: This could be because I'm using the preview release builds from the repo. Not sure if these are updated every merge. Quote Link to comment Share on other sites More sharing options...
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