PhilT Posted March 11, 2018 Share Posted March 11, 2018 The PG https://playground.babylonjs.com/index.html#0LM7CJ#10 is based on the PhysicsEngine HowTo example https://playground.babylonjs.com/index.html#0LM7CJ#6 but modified to use instances. It seems to work with the gravitationalField but not applyRadialExplosionImpulse. Is there something I've missed or is this not possible right now? Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 12, 2018 Share Posted March 12, 2018 pinging @Borut who implemented the wonderful physics helper PhilT 1 Quote Link to comment Share on other sites More sharing options...
PhilT Posted March 12, 2018 Author Share Posted March 12, 2018 Thanks Raanan. A bit more info. I can also shoot meshes into instances and have them affected. Just not RadialExplosionImpulse or RadialExplosionForce. Quote Link to comment Share on other sites More sharing options...
Borut Posted March 21, 2018 Share Posted March 21, 2018 Hey! Sorry for the late answer! Didn't have the email for mentions enabled. Ok, that's strange. Will check today in the evening what's going on there! Quote Link to comment Share on other sites More sharing options...
Borut Posted March 21, 2018 Share Posted March 21, 2018 Ok, found the issue. Will create the PR soon! PhilT 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 21, 2018 Share Posted March 21, 2018 PR merged! Thanks a lot PhilT 1 Quote Link to comment Share on other sites More sharing options...
PhilT Posted March 22, 2018 Author Share Posted March 22, 2018 Thanks guys, working for me now Quote Link to comment Share on other sites More sharing options...
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