Shex Posted March 10, 2018 Share Posted March 10, 2018 Hi I am building a new game for facebook Instant games and they ask for a lightweight game that doesn't use hardware acceleration. Does the particles().createEmitter() uses some sort of hardware acceleration? Usually its a yes when we talk about particles systems, but on the website it says its lightweight so I was wondering. Thank you! Link to comment Share on other sites More sharing options...
samme Posted March 11, 2018 Share Posted March 11, 2018 No idea what no hardware acceleration means, unless they mean no WebGL. Link to comment Share on other sites More sharing options...
Shex Posted March 11, 2018 Author Share Posted March 11, 2018 There is a special category where you can target "poor devices" with a lightweight game. They ask for no WebGL and no functionnalities that uses hardware acceleration (like usually in most engines). Link to comment Share on other sites More sharing options...
elleniaw Posted March 13, 2018 Share Posted March 13, 2018 You can do anything that you can do with hardware acceleration without hardware acceleration. It will just run slower (because of no GPU parallel processing, etc) I assume the particle system will work on a Canvas renderer instead of WebGL - but will not be nearly as performant. Link to comment Share on other sites More sharing options...
Recommended Posts